Hey there, fellow hunter! If you’re anything like me, you’ve probably spent hours grinding through dungeons in Solo Hunters, wondering if you picked the right class. Trust me, I’ve been there – rolling class after class, trying to figure out which one will actually help me dominate those tough boss fights.
After countless hours of gameplay and way too many rerolls than I’d like to admit, I’ve put together the most comprehensive Solo Hunters class tier list you’ll find anywhere. This isn’t just another basic ranking – I’m going to break down every single class, their stat bonuses, when to use them, and even share some pro tips that most players don’t know about.
What Are Classes in Solo Hunters?
Before we dive into the rankings, let me explain something crucial: classes in Solo Hunters aren’t like traditional RPG classes with unique abilities or skills. Nope! They’re basically stat boosters that give you passive bonuses to your core stats. Think of them as permanent buffs that enhance your playstyle rather than completely changing it.
Each class gives you different percentage bonuses to:
- M1 Damage (your basic weapon attacks)
- Magic Damage (ability/power damage)
- Health (your survivability)
The game launched with six classes total, and honestly, they’re not all created equal. Some will make you feel like a god, while others… well, let’s just say they’ll make you want to reroll immediately.
How to Get and Reroll Classes In 2026
Let me save you some confusion here. Getting your first class is easy – it’s automatically assigned when you start. But changing it? That’s where things get interesting.
Here’s how to reroll your class:
- Hit that Stats button in the lower-left corner of your screen
- Click the yellow Reroll button in the top-right corner
- Check out the class chances (I’ll break these down below)
- If you have rerolls available, click that yellow button again
- Cross your fingers and pray to the RNG gods!
Pro tip: You can get free rerolls from Solo Hunters codes (which I keep updated regularly) or buy them with Robux if you’re feeling spendy. Just remember – once you reroll, there’s no going back!
The Complete Solo Hunters Class Tier List
Alright, let’s get to the good stuff! I’ve ranked every class based on thousands of hours of gameplay, community feedback, and cold, hard math. I’ll break down exactly why each class sits where it does.
🏆 S-Tier Classes: The Game Changers
Assassin (Mythic Rarity)
Stat Bonuses:
- +20% M1 Damage
- +20% Magic Damage
- +20% Health
Roll Chance: 5%
Let me be straight with you – if you roll Assassin, you’ve hit the jackpot. This is the only class in the game that gives you significant bonuses to ALL three major stats. Whether you want to focus on weapons, magic, or just be a well-rounded killing machine, Assassin delivers.
Why it’s S-Tier: The versatility is insane. I’ve played Assassin with both weapon-focused and magic-focused builds, and it excels at both. That 20% boost to everything means you’re never in a bad situation. Plus, the health bonus keeps you alive during those chaotic boss fights where one mistake can mean death.
Best for: Players who want flexibility and don’t want to commit to just one playstyle.
Tank (Legendary Rarity)
Stat Bonuses:
- +40% Health
- +20% M1 Damage
Roll Chance: 10%
Tank is an absolute beast for weapon builds. That massive 40% health boost makes you incredibly tanky (hence the name, right?), while the 20% M1 damage bonus ensures you’re still dealing respectable damage.
Why it’s S-Tier: Survivability wins in Solo Hunters, especially in the late-game raids and dungeons. I’ve survived boss attacks that would one-shot other classes, and that extra health gives you breathing room to learn attack patterns. The weapon damage bonus is nothing to sneeze at either.
Best for: Weapon-focused players who value survivability over raw damage output.
🔥 A-Tier Classes: Solid Choices That Get the Job Done
Mage (Legendary Rarity)
Stat Bonuses:
- +40% Magic Damage
Roll Chance: 10%
If you’re going all-in on a magic/power build, Mage is your best friend. That 40% magic damage boost is the highest single-stat bonus in the game, and it makes your abilities hit like a truck.
Why it’s A-Tier: While the raw damage potential is incredible, the lack of health or M1 bonuses makes it a bit risky. You’ll be glass cannoning your way through content, which means you need to master dodging and positioning. Still, when you’re melting bosses with your abilities, it’s totally worth it.
Best for: Magic-focused players who want maximum damage output and don’t mind being squishy.
Summoner (Epic Rarity)
Stat Bonuses:
- +20% Health
- +20% Magic Damage
Roll Chance: 25%
Summoner is like Mage’s more cautious cousin. You get solid magic damage boosts, but with the added survivability of extra health. It’s a great middle-ground option for magic users.
Why it’s A-Tier: The balance between damage and survivability makes Summoner incredibly versatile. You won’t hit as hard as a pure Mage, but you’ll live longer to get more casts off. In my experience, this often results in better overall damage in extended fights.
Best for: Magic players who want a balance between damage and survivability.
⚔️ B-Tier Classes: Decent, But You Can Do Better
Knight (Rare Rarity)
Stat Bonuses:
- +10% M1 Damage
- +10% Health
- +10% Magic Damage
Roll Chance: 60%
Knight is basically Assassin’s little brother. You get bonuses to all three stats, but they’re only half as effective. It’s the most common class you’ll roll, and honestly, that’s not a great thing.
Why it’s B-Tier: Look, I’m not going to sugarcoat it – the stat bonuses are just too low to compete with higher-tier classes. That said, if you’re just starting out, Knight can carry you through the early game. Just plan to reroll as soon as you can.
Best for: Complete beginners who need something to get started.
Elf (Epic Rarity)
Stat Bonuses:
- +25% Magic Damage
Roll Chance: 25%
Elf is like a watered-down Mage. You get less magic damage boost and no health or M1 bonuses. It’s not terrible, but it’s definitely not great either.
Why it’s B-Tier: The 25% magic damage is decent, but when you compare it to Mage’s 40% or Summoner’s balanced approach, Elf just falls short. The only reason it’s not C-tier is that pure magic builds can still work with it, you’ll just need to be extra careful.
Best for: Magic users who rolled Elf and can’t immediately reroll.
Class Roll Chances – The Math Behind Your Rerolls
Let me break down the exact probabilities so you know what you’re getting into:
| Class | Rarity | Roll Chance |
|---|---|---|
| Knight | Rare | 60% |
| Elf | Epic | 25% |
| Summoner | Epic | 25% |
| Tank | Legendary | 10% |
| Mage | Legendary | 10% |
| Assassin | Mythic | 5% |
My take on these chances: The 5% chance for Assassin feels about right – it’s supposed to be rare and game-changing. But honestly, I wish Tank and Mage had slightly higher drop rates since they’re both excellent choices for different playstyles.
Best Class for Different Playstyles
I’ve played every build imaginable in this game, so let me break down which class works best for different approaches:
For Weapon/Strength Builds:
- Tank (S-Tier) – The health bonus lets you facetank while you mash M1
- Assassin (S-Tier) – Balanced approach with good damage and survivability
- Knight (B-Tier) – Only if you have nothing better
For Magic/Power Builds:
- Mage (A-Tier) – Maximum damage output for glass cannon play
- Summoner (A-Tier) – Balanced magic build with survivability
- Elf (B-Tier) – Workable but far from optimal
For Hybrid Builds:
- Assassin (S-Tier) – The only class that truly supports hybrid play
- Summoner (A-Tier) – Can work if you lean more toward magic
Pro Tips for Class Selection
After hundreds of hours playing Solo Hunters, I’ve learned a few things that most guides don’t tell you:
When to Keep Your Class vs. When to Reroll?
Keep your class if:
- You rolled Assassin (obviously)
- You’re a weapon main and got Tank
- You’re a magic main and got Mage
- You’re early game and got anything B-tier or above
Reroll immediately if:
- You’re late game and stuck with Knight
- You’re a weapon main with Mage (wrong build synergy)
- You’re a magic main with Tank (again, wrong synergy)
The Hidden Meta: Class + Build Synergy
Here’s something most players miss – your class should complement your stat allocation. If you’re going all-in on Strength but rolled Mage, you’re playing sub-optimally. Match your class to your build, not the other way around.
Reroll Strategy
Don’t just spam rerolls hoping for Assassin. Here’s my recommended approach:
- First 10 levels: Play whatever you get
- Levels 10-25: If you have B-tier or worse, start considering rerolls
- Level 25+: Don’t settle for less than A-tier unless you’re absolutely crushing content
Frequently Asked Questions
What’s the absolute best class in Solo Hunters?
From my experience, Assassin takes the crown for overall versatility. It’s the only class that excels at both weapon and magic builds, making it perfect for players who like to experiment or switch things up.
Should I spend Robux on class rerolls?
Honestly? I wouldn’t recommend it unless you’re swimming in Robux. The free Solo Hunters codes I update regularly usually give you enough rerolls to get something decent. Save your Robux for better investments.
Can I change my class without rerolling?
Nope! Once you pick a class, the only way to change it is through rerolls. Make sure you’re absolutely certain before you commit to that yellow button.
Do classes affect abilities or skills?
No, and this is important – classes only affect your base stats. They don’t give you new abilities or change how your skills work. Don’t expect to get special Assassin moves or Tank abilities.
Will new classes be added to the game?
Almost definitely! The game just launched, and the developers have hinted at major content updates. I’m personally hoping for a dedicated healer or support class, but we’ll have to wait and see.
What’s the best class for beginners?
For true beginners just learning the game, Tank is actually fantastic. The extra health gives you room to make mistakes while you’re learning boss patterns and dungeon layouts.
The Bottom Line
Look, at the end of the day, Solo Hunters is about having fun. While I definitely recommend aiming for S-tier classes if you want to optimize your gameplay, don’t let a bad class ruin your experience. I’ve seen players dominate with B-tier classes just because they understood the game mechanics better than the Assassin players.
That said, if you’re serious about climbing the ranks and clearing the hardest content, Assassin should be your target, with Tank as a close second for weapon mains and Mage for magic enthusiasts.
Keep grinding, stay safe out there in those dungeons, and may the RNG gods bless your next reroll! And hey, if you found this guide helpful, make sure to bookmark it – I update it whenever new classes drop or major balance changes happen.